Subscription and recurring revenue shift
Examples checked
In one minute
Moving from one-off sales to customers paying regularly for access.
The big idea: A subscription swaps a large payment today for smaller payments over time, so revenue dips before it grows. It creates value when customers stay long enough that their lifetime payments beat the old one-off sale, and the steady revenue is worth more to investors.
- Works when
- When customers use the product often, the company keeps improving it, and churn stays low.
- Fails when
- When customers use the product rarely, see the subscription as a price rise, and cancel.
- Check this number first
- Churn and average customer life. Decides lifetime revenue.
- In the worked example
- Lifetime profit per customer, subscription: USD 928 (USD per customer over their life, subscription). See it add up
What it is
Under a one-off sale, the customer pays once and owns the product. Under a subscription, the customer pays every month or year for access, updates and service. Software, media and some hardware makers have moved this way. Recurring revenue is the revenue you expect to repeat, such as annual recurring revenue (ARR) in software.
- Licence to subscription. Software sold as a yearly or monthly plan instead of a one-off licence.
- Product as a service. Hardware paid for by use or by month, with service included.
- Membership. A fee for access to lower prices, delivery or content.
Why companies do it
The economic logic, most important first. A move usually rests on one or two of these.
- Customer relationship. Regular contact gives data on use and more chances to sell more.
- Risk. Recurring revenue is more predictable, and investors usually value it more highly.
- Pricing power. A lower entry price brings in customers who could not pay the one-off price, and prices can rise as the product improves.
When it creates value, and when it destroys it
Creates value when
- Churn is low, so customers stay for years.
- The product is used often and improves over time.
- The company can survive the revenue dip during the switch.
Destroys value when
- Customers use the product rarely and see the fee as paying forever for something they used to own.
- Churn is high, so customers never pay back the cost of winning them.
- The switch is forced on loyal customers, who leave for rivals that still sell licences.
The numbers to check
Ask for these, in this order, before you recommend the move.
- Churn and average customer life. Decides lifetime revenue.
- Lifetime value against the cost to acquire a customer. LTV should be several times CAC.
- Revenue dip during the switch. Year one subscription revenue is far below the one-off price.
- Net revenue retention. Revenue from last year's customers this year, after churn and upgrades.
Worked example (illustrative)
Rounded numbers for a made-up business, shaped like real ones. Positive lines add to profit; negative lines are costs.
A software firm sells a USD 1,000 licence plus USD 200 a year in upgrades, which customers buy for two years. As a subscription it would charge USD 400 a year; customers stay 4.2 years on average and cost USD 60 a year to host and support. Winning a customer costs USD 500 either way.
| Line | USD per customer over their life, subscription |
|---|---|
| Fees: USD 400 a year x 4.2 years | USD 1,680 |
| Hosting and support: USD 60 a year x 4.2 years | minus USD 252 |
| Cost to win the customer | minus USD 500 |
| Lifetime profit per customer, subscription | USD 928 |
Check: the lines above add up to the total.
The numbers that decide it
- Lifetime profit per customer, licence: USD 1,000 plus 2 x USD 200 minus USD 500
- USD 900
- Year one revenue under subscription as a share of the licence
- 40 percent
So what: Over a customer's life the two models earn almost the same (USD 928 against 900), but in year one the subscription brings in only 40 percent of the licence revenue. The switch pays only if churn stays low and the lower entry price brings in more customers.
Real examples
Companies that made this move, by region, with what happened and a source checked on the date shown.
Adobe
United StatesCreated valueAdobe moved its design software from one-off licences to subscriptions. In fiscal 2025 subscription revenue was USD 22.9 billion, 96 percent of total revenue.
The lesson: Software used every day suits a subscription: customers stay, and each update adds value they keep paying for.
Source 1: Adobe, annual report on Form 10-K for fiscal 2025 (US SEC) (opens in a new tab), checked .
Spotify
EuropeCreated valueSpotify reached 300 million paying (Premium) subscribers in the second quarter of 2026, up 9 percent on a year earlier; Premium brought in EUR 4,331 million of its EUR 4,777 million revenue in the quarter.
The lesson: Scale and low churn turn a thin margin per subscriber into a profitable business.
Source 2: Spotify Technology, second quarter 2026 shareholder deck (Form 6-K exhibit, US SEC), 4 August 2026 (opens in a new tab), checked .
Anghami
Middle EastDestroyed valueThe music and video streaming company grew revenue 27 percent to USD 99.3 million in 2025, but in its subscription business the cost of revenue (USD 119.3 million) was higher than the revenue (USD 89.2 million). It lost about USD 89.6 million, and its auditors raised substantial doubt about its ability to continue.
The lesson: A subscription only works when each subscriber earns more than the content and service cost.
Source 3: Anghami, annual report on Form 20-F for 2025 (US SEC) (opens in a new tab), checked .
Newgen Software
IndiaMixedThe software company is moving customers to subscriptions. In 2025-26 subscription revenue grew 24 percent to Rs 525 crore, but total revenue grew only 6 percent.
The lesson: During the switch, subscription growth can hide slow growth overall, because licence revenue falls at the same time.
Source 4: Newgen Software, press release on fourth quarter 2025-26 results, 30 April 2026 (opens in a new tab), checked .
How to recommend it in a case
Answer first, then the reasons with numbers, then the risk and the next step. Three sentences, said out loud.
I recommend moving to subscription for new customers first, because lifetime profit is about the same (USD 928 against 900) and the lower entry price can widen the market.
The model works if customers stay about 4.2 years; existing licence customers keep their terms, which softens the revenue dip, as year one subscription revenue is only 40 percent of a licence.
The risk is churn above plan; next I would track monthly churn by customer group and check that cash can carry the dip for two years.
The numbers to quote: Churn and customer life; Lifetime value against acquisition cost; Revenue dip in year one; Net revenue retention.
The figures in the answer come from the illustrative worked example above. In a case, use the client's own numbers.
Classic interview traps
- Comparing one subscription year with the one-off price. Compare over the customer's life.
- Ignoring the revenue dip during the switch.
- Assuming customers will stay. Ask what churn looks like and why.
Where it is common
Industries
- Software and SaaS
- Media and entertainment
- Telecom: mobile and fixed networks
- Cybersecurity
- Retail
- Automotive and electric vehicles
Business model patterns it relates to
Sources
Every source was opened and the example confirmed on the date shown. Worked examples are illustrative and use no company's figures.
- 1.Adobe, annual report on Form 10-K for fiscal 2025 (US SEC) (opens in a new tab)Checked
- 2.Spotify Technology, second quarter 2026 shareholder deck (Form 6-K exhibit, US SEC), 4 August 2026 (opens in a new tab)Checked
- 3.Anghami, annual report on Form 20-F for 2025 (US SEC) (opens in a new tab)Checked
- 4.Newgen Software, press release on fourth quarter 2025-26 results, 30 April 2026 (opens in a new tab)Checked
Practise it
Where this move comes up in cases
Related moves
- Bundling and unbundlingSelling products together for one price, or splitting one price into separate charges.
- Pricing movesChanging what you charge, how often, and on what basis.
- Channel shift and going direct to consumerSelling straight to customers (online or in your own stores) instead of through retailers.