How e-commerce and marketplaces make money
First-party selling versus marketplaces, take rate, GMV versus revenue, the revenue streams, and an approximate cost breakdown.
Industry brief, with a one-minute summary: E-commerce and quick commerceKey takeaways
- An online retailer either buys goods and sells them itself (first party), or lets other sellers use its website and takes a fee (a marketplace).
- First party (1P): the company buys stock from suppliers, owns it, sets the price, and sells it.
- Marketplace (third party, 3P): independent sellers list their products and own the stock.
- Hybrid: most large players do both. Amazon, for example, sells its own stock and hosts third-party sellers.
Key idea
An online retailer either buys goods and sells them itself (first party), or lets other sellers use its website and takes a fee (a marketplace). The two models can show the same sales to shoppers but very different revenue and profit.
The three models
- First party (1P): the company buys stock from suppliers, owns it, sets the price, and sells it. Revenue is the full price the shopper pays. It carries inventory risk.
- Marketplace (third party, 3P): independent sellers list their products and own the stock. The platform earns a commission and fees. Revenue is only those fees. It carries little inventory risk.
- Hybrid: most large players do both. Amazon, for example, sells its own stock and hosts third-party sellers. Marketplace Pulse data from Amazon's reports show third-party sellers at around 60 percent of units sold in recent years.
Two terms you must separate. Gross merchandise value (GMV) is the total value of goods sold through the platform, before returns and cancellations. Revenue is what the company itself earns. For a marketplace, revenue = GMV x take rate, where the take rate is the share of GMV the platform keeps through commissions, fees, and advertising. Companies choose which number to put first. Always ask which one you are looking at.
Worked case
Same GMV, different revenue
The prompt
Two illustrative online players in Europe each have GMV of EUR 1 billion a year. Player A is a marketplace: it takes a 12 percent commission and earns another 3 percent of GMV from sellers' advertising. Player B is first party and sells at a 20 percent gross margin. What is each player's revenue and gross profit, in EUR millions?
The structure
- Revenue and gross profit by model
- Marketplace: revenue = GMV x take rate; gross profit is close to revenue, minus payment and hosting costs
- First party: revenue = GMV; gross profit = GMV x gross margin
Working it through
1. Marketplace take rate
Commission plus advertising.
Take rate (percent):12 + 3 = 152. Marketplace revenue
15 percent of EUR 1,000 million.
Marketplace revenue (EUR millions):1,000 × 0.15 = 1503. First-party revenue
The full value of goods sold.
First-party revenue (EUR millions):1,000 × 1 = 1,0004. First-party gross profit
20 percent gross margin.
First-party gross profit (EUR millions):1,000 × 0.2 = 200
The recommendation
Player B shows almost 7 times the revenue of Player A, yet its gross profit (EUR 200 million) is only a third higher than A's EUR 150 million of revenue (and A's gross profit is a little below that, after payment and hosting costs), and B must fund stock and carry the risk of unsold goods. Compare gross profit and contribution, not revenue, when models differ.
Revenue streams
- Product margin (first party): selling price minus the purchase cost.
- Commissions (marketplace): usually a percentage of each sale, often different by category.
- Fulfilment and logistics fees: sellers pay the platform to store, pack, and ship their goods.
- Advertising: sellers and brands pay to appear higher in search results. This is high margin.
- Subscriptions: shoppers pay a yearly or monthly fee for free delivery and other benefits.
- Delivery and small-order fees paid by shoppers, and payment or credit services.
| Line | Approximate share of revenue | Comment |
|---|---|---|
| Cost of goods sold | 65 to 80 percent | Lower in fashion, higher in electronics and grocery |
| Fulfilment (warehouse, picking, packing) | 5 to 12 percent | Falls with scale and automation |
| Delivery to the customer (last mile) | 4 to 10 percent | Depends on density, speed, and basket size |
| Marketing | 3 to 10 percent | High when the brand is new or loyalty is low |
| Payments | 1 to 3 percent | Card and wallet fees, cash on delivery handling |
| Returns | 0 to 10 percent | Very high in fashion, low in grocery |
| Technology and overheads | 3 to 8 percent | Mostly fixed |
So-what
Online retail swaps store rent and store staff for warehouses, delivery, marketing, and returns. It is not automatically cheaper.
- Revenue
- Number of orders
- Visitors (traffic from search, ads, app, direct)
- Conversion rate (share of visits that end in an order)
- Repeat rate (orders per active customer per year)
- Average order value (AOV)
- Items per order
- Price per item
- Key: Take rate (marketplace) or gross margin (first party)
A marketplace reports GMV of USD 10 billion and a take rate of 10 percent. What is its revenue from those sales?
Sources for this lesson (1)
- Recognized public explanations of case-interview concepts and frameworks
My notes on this lesson
0 of 5,000 characters. Saves automatically.
Try the 1 remaining check or drill above to complete this lesson (0 of 1 done).
Spotted something wrong or out of date? Report a mistake. We check every report and correct the page.